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Puzzle game


The Werewolf is a fast game for 6 to 20 players, where everyone can play a role: one of the mean werewolves, a tricky troublemaker, a helpful prophet, or a dozen different characters Each character has special abilities. In the course of the morning, your village will decide who is a werewolf... because as long as you lynch a werewolf, you can win!


Because The Werewolf is so fast, fun and engaging, you will want to play it again and again, and no two games are the same.

Aim of the game

For the villagers: to kill the werewolves.

For the werewolves: To kill the villagers.

Game rounds

1 – Chose a Game master

2 – The game master deals out 1 character card to each player face down.

3 – IT’S NIGHT TIME, the game master asks all players to close their eyes, and the village is asleep.

- Depending on the characters in play -

4 – (First round only) The game master calls on the thief. He wakes up (meaning he opens his eyes) and looks discreetly at the 2 cards face down in the middle, and then exchanges his character card if he wishes. The thief goes back to sleep.

5 - (First round only) The game master calls on Cupid. He wakes up and selects 2 players (one of whom may be himself). The game master goes around the table and touches discreetly the back of the two lovers. Cupid goes back to sleep.

6 - (First round only) The game master calls on the lovers. They wake up recognize each other and go back to sleep.

7 – (Each rounds) The game master calls on the seer. She wakes up, selects a player she wants to know the identity of. The game master shows her the player’s card that she has selected. The Seer goes back to sleep.

8 – (Each rounds) The game master calls on the werewolves. They (and only they) raise their heads, open their eyes, recognize each other and select silently a victim. They can eventually decide not to pen their eyes and not to select a victim to reduce the chance of being spied on. If a werewolf is selected as a victim by the other werewolves, hard luck, he dies! If no werewolves open their eyes, they die of hunger and the villagers win. During this round the little girl can spy on the werewolves (by peeping) if she wishes. If she gets caught, she will be killed immediately instead of the selected victim. The werewolves go back to sleep.

9 - (Each rounds) The game master c

The Werewolves

Each night they eat a villager. During the day they appear as a normal villager in order to disguise their identity.

The Villagers 

Each night one of them is killed by the werewolves. This player is out of the game and cannot participate in any discussions. During the day, the Villagers that have survived the night must discuss amongst each other and decide who they believe is the werewolf out of the remaining players. This player will be killed – hopefully it will be the werewolf! 

Simple Villager

He or she has no particular skills; he or she must be particularly intuitive.

Seer

Each night she can look at a card of a player of her choice to find out the real. She must help the villagers without being found out by the werewolves.

Hunter

If The Hunter gets killed, either by the werewolves at night or by the villagers during the day, has the power to retaliate by killing a player of his choice immediately.

Cupid

On the first night, Cupid picks 2 players who he denotes as lovers. Those 2 players will fall madly in love with each another. If one of the lovers dies, the other, out of sadness, dies immediately. A Werewolf and a villager can also be in love. They therefore play against all others, werewolves and villagers. If the lovers survive, they win the game. Cupid may select himself as one of the 2 lovers.

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